Garry Edwards
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So, we've produced a series of 4 video adverts, with a lot more to follow.
Video (and 360 photography) is a medium that's growing rapidly for product photography and we're now learning how to do it.
Part of the challenge is of course on the video side, we're addressing that with up to 4 DSLR cameras in use, and a tilt shift lens, and another challenge is on the editing side.
But the biggest single problem is with the lighting, which is my area, and I tackle it in exactly the same way as if I was shooting stills, using strip softboxes both above and below to create diffused specular highlights in the right places, and skimming a honeycombed standard reflector where needed to reveal texture and to catch hard to see areas.
That doesn't sound particuarly easy, but in these video ads, the subject and it's lighting was all static and it was the camera that did the moving around, so not as hard as it looks.
Moving the camera created its own challenges, not all of which have been resolved perfectly (yet) but basically we just used the highest available frame rate, which we were able to do because we use powerful lighting. Even so, we struggled a bit to get enough light, but fortunately we were aiming for very limited depth of field (and used the tilt shift lens "backwards" to create even less depth of field (thanks for your help with the physics Mr. Scheimpflug)
We were encouraged a bit by watching a video made by a competitor (after we made ours) where they used brilliant editing but their lighting was crap
Which is funny as they are selling lighting...
Anyway, here's one of ours.
Suggestions for improvements are very welcome
Video (and 360 photography) is a medium that's growing rapidly for product photography and we're now learning how to do it.
Part of the challenge is of course on the video side, we're addressing that with up to 4 DSLR cameras in use, and a tilt shift lens, and another challenge is on the editing side.
But the biggest single problem is with the lighting, which is my area, and I tackle it in exactly the same way as if I was shooting stills, using strip softboxes both above and below to create diffused specular highlights in the right places, and skimming a honeycombed standard reflector where needed to reveal texture and to catch hard to see areas.
That doesn't sound particuarly easy, but in these video ads, the subject and it's lighting was all static and it was the camera that did the moving around, so not as hard as it looks.
Moving the camera created its own challenges, not all of which have been resolved perfectly (yet) but basically we just used the highest available frame rate, which we were able to do because we use powerful lighting. Even so, we struggled a bit to get enough light, but fortunately we were aiming for very limited depth of field (and used the tilt shift lens "backwards" to create even less depth of field (thanks for your help with the physics Mr. Scheimpflug)
We were encouraged a bit by watching a video made by a competitor (after we made ours) where they used brilliant editing but their lighting was crap
Anyway, here's one of ours.
Suggestions for improvements are very welcome