OK so a little late on this. Here is my Gravity shot...another go at levitation....
I took on more than I could chew with this one to be honest.
All sorts of things wrong with this in terms of what I decided to shoot creating for a real challenge in pp with the levitation effect
the dark subject with the bright light of the TV behind caused no end of green/cyan and magenta fringing (chromatic abboration), particularly on teh headset cable...same around the tv and speakers....
the cable therefore was a real PITA to edit
then there was/is a subtle (but noticable) amount of lens distortion that did not appear to be equal across the hole image that in the end I could not fix entirely. It was exaggerated somewhat by all the elements in the shot not being perfectly straight or at 90 degres to one another
from a leviation point of view what i should have done was to stick the controller in front of a solid plain backdrop that would have been easy to remove and avoided some of the ca (hindsight is a wonderful thing). What actually I did, was to use a metal framed chair that could be seen through and this made things smuch more fiddly
also I didn't realise until pp, that the image on the video game was moving slightly (simulating breathing of the player!) and so my background image and object images where not easily matched up
the pp is by no means perfect (if you care to examine the headset and cable I am sure you will see!), but I was losing the will to live with it to be honest and decided just to post "as is" and move on to week 4 before I found we'd already reached week 5 and then I'd be 2 weeks behind!
I used GIMP 2.8 by the way, rather than my old verison of Photoshop Elements which was not really up to the job and I couldn;t work out how to do a layer mask with it (PSE5).
So here it is.... moral of this week "You live and learn"! :bang:
Gravity by
Sibling Chris, on Flickr